Wolfington's Advanture
This is a short school project done in 3 weeks of curriculum time in pair work, and it's my first very noob unity project :)
what I learned in this project
- creat original terrian
- enemy AI utilising state machine and observer design pattern
- player and enemy movement and auto-navigation
- player and enemy animation
- player level-up system and task system
- player and enemy UI
- abstracted player and enemy stats using scriptable objects for easy changes
- scene management
what I did in this project
- enemy AI
- player and enemy movement and auto-navigation
- player and enemy animation for hit, run and death
- player level-up system and a mini-task system
- player and enemy UI
How to play:
left click to move, interact with NPC and attack the enemy
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