This is a short school project done in 3 weeks of curriculum time in pair work, and it's my first very noob unity project :)

what I learned in this project

  1. creat original terrian 
  2. enemy AI utilising state machine and observer design pattern
  3. player and enemy movement and auto-navigation
  4. player and enemy animation
  5. player level-up system and task system
  6. player and enemy UI
  7. abstracted player and enemy stats using scriptable objects for easy changes
  8. scene management

what I did in this project

  1. enemy AI
  2. player and enemy movement and auto-navigation
  3. player and enemy animation for hit, run and death
  4. player level-up system and a mini-task system
  5. player and enemy UI

How to play:

left click to move, interact with NPC and attack the enemy

StatusPrototype
PlatformsHTML5
AuthorYHLIU
Made withUnity

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