Cooking&Management
This is a solo project started 2 weeks ago and is ongoing.
What I did and learnt
- player control using Unity's new input system
- creating organised prefabs for different counters using prefab variant
- world canvas for the progress bar
- UI to display real-time changing information
- a bit of shader graph and sound implementation
- the power of writing organised and clean code
What I plan to add in the future:
- staff bots act just like player but the player can plan what they do, this add the management part to the game
- different staff bots with ability or traits to creat a different play experience
- emergency cases need to be handled by player immediately, this can be triggered by different traits of the bots
- fiance system for player to purchase staff bots and upgrade them
- different levels with increasing difficulty so the player needs to build and manage his staff bots strategically
- other ingredients and recipes and counters
- add restaurant area with tables to serve the customers instead of only a kitchen
How to play:
WASD movement
Mouse left button to take/put object, right button for cutting
Status | In development |
Platforms | HTML5 |
Author | YHLIU |
Made with | Unity |
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